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Game Developer Magazine - Ausgabe Februar 2006

Autor:

CMP

Verlag:
CMP
Jahr:
2006
Medium:
Taschenbuch
Sprache:
Englisch
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(148)

Artikel angeboten seit:
19.05.2007
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Artikelbeschreibung
Ausgabe Februar 2005 der Zeitschrift Game Developer Magazine.

Ich habe noch viele weitere Ausgaben der Zeitung und weitere Bücher und Zeitschriften zum Thema Spieleentwicklung eingestellt.

Inhalt dieser Zeitschrift:

Postmortem: The Buzz on Harmonix's Guitar Hero
By Greg LoPiccolo and Daniel Sussman
Peripheral-based games are often a risky gamble. But partnering with the right publisher, utilizing a mature code base, and having the right staff for the job allowed Harmonix to come out with the critically lauded, consumer-embraced Guitar Hero in just nine months. Knowing how to rock didn't hurt either!

State of the Industry: Casual Games
By Paul Hyman
The casual games market is expanding rapidly, and so too are its associated business practices. In this market overview, Paul Hyman investigates some of the current and future-leaning tactics that casual game developers and publishers are using to make their businesses profitable, from PopCap to Yahoo! Games.

From Smart to Finish: Jak X: Combat Racing and the Naughty Dog Production Method
By Richard Lemarchand
Jak X: Combat Racing found Naughty Dog working in a new arena. The developer had never before made a combat racer, beyond small elements in previous Jak titles. So how did they go from concept to finished product in a relatively short time, in an area slightly outside their comfort zone, with features they'd never before attempted? The answers lie within.




Game Plan
By Simon Carless
Hero to Most

Heads Up Display
Independent Games Festival finalists announced, CES event wrap-up, Nintendo's DS sails in Japan, and more.

Skunk Works
By Ronnie Ashlock
Autodesk 3ds Max 8 software

A Thousand Words
NinjaBee's Outpost Kaloki X

The Inner Product
By Mick West
Multi-core Processors

Pixel Pusher
By Steve Theodore
Demolicious Derby

Aural Fixation
By guest columnist Jesse Harlin
Q/A for Audio

Game Shui
By Noah Falstein
When the Hunter Becomes the Hunted

Business Level
By Clarinda Merripen
Maximizing Operations
Schlagworte
Spieleentwicklung, game design, game development, Computerspiele