Autor:
CMP
Verlag:
CMP
Jahr:
2005
Medium:
Taschenbuch
Sprache:
Englisch
Zustandsbeschreibung
Gelesen, aber wie neu
Artikelbeschreibung
Ausgabe Oktober 2005 der Zeitschrift Game Developer Magazine.
Ich habe noch viele weitere Ausgaben der Zeitung und weitere Bücher und Zeitschriften zum Thema Spieleentwicklung eingestellt.
Inhalt dieser Zeitschrift:
Top 20 Publishers
By Trevor Wilson
How does your publisher stack up against the rest for review scores? Producer ratings? Game Developer's fourth annual Top 20 Publishers feature ranks the world's foremost game publishers according to strict criteria. There are a few surprises within, so ready the champagne!
Iron Lore's Titan Quest
By Jeff Goodsill
TITAN QUEST, the mythic fantasy game from Iron Lore Entertainment, united a start-up studio with one clear vision put entertainment first. From the game's good publisher contract to unfinished and late design documents, the development team learned to juggle realistic expectations and ideal implementation. Producer Jeff Goodsill shares the ups and downs of this well-received PC hack and slash's development.
Ranking and Matchmaking
By Thore Graepel and Ralf Herbrich
Online game modes are gradually becoming the standard for console games, rather than an added bonus. But how do you get the right players playing against the right people, close enough in skill to be challenging, but not so difficult as to be frustrating? Microsoft's Thore Graepel and Ralf Herbrich discuss the concepts behind TrueSkill in this extended technical article.
Interview: Michiru Yamane
By Brandon Sheffield
In this capsule interview, we unearth the roots and ruminations of Konami's Michiru Yamane, celebrated composer of the modern CASTLEVANIA series, whose career in sound runs the gamut from the arcade heyday to the next generation.
The Up Side?
By Simon Carless
Heads Up Display
Women and horror, mobile game growth, 3ds Max 9 released, and more.
Skunk Works
By Bijan Forutanpour
Katherine Isbister's Better Game Characters by Design
A Thousand Words
SEK's PARAWORLD
Business Level
By Tom Buscaglia
That Wasn't the Deal!
Pixel Pusher
By Steve Theodore
A Shady Deal
The Inner Product
By Mick West
Visualizing Floats
Game Shui
By Noah Falstein
Publisher Compatriots
Aural Fixation
By Jesse Harlin
Musical Symmetry
Ich habe noch viele weitere Ausgaben der Zeitung und weitere Bücher und Zeitschriften zum Thema Spieleentwicklung eingestellt.
Inhalt dieser Zeitschrift:
Top 20 Publishers
By Trevor Wilson
How does your publisher stack up against the rest for review scores? Producer ratings? Game Developer's fourth annual Top 20 Publishers feature ranks the world's foremost game publishers according to strict criteria. There are a few surprises within, so ready the champagne!
Iron Lore's Titan Quest
By Jeff Goodsill
TITAN QUEST, the mythic fantasy game from Iron Lore Entertainment, united a start-up studio with one clear vision put entertainment first. From the game's good publisher contract to unfinished and late design documents, the development team learned to juggle realistic expectations and ideal implementation. Producer Jeff Goodsill shares the ups and downs of this well-received PC hack and slash's development.
Ranking and Matchmaking
By Thore Graepel and Ralf Herbrich
Online game modes are gradually becoming the standard for console games, rather than an added bonus. But how do you get the right players playing against the right people, close enough in skill to be challenging, but not so difficult as to be frustrating? Microsoft's Thore Graepel and Ralf Herbrich discuss the concepts behind TrueSkill in this extended technical article.
Interview: Michiru Yamane
By Brandon Sheffield
In this capsule interview, we unearth the roots and ruminations of Konami's Michiru Yamane, celebrated composer of the modern CASTLEVANIA series, whose career in sound runs the gamut from the arcade heyday to the next generation.
The Up Side?
By Simon Carless
Heads Up Display
Women and horror, mobile game growth, 3ds Max 9 released, and more.
Skunk Works
By Bijan Forutanpour
Katherine Isbister's Better Game Characters by Design
A Thousand Words
SEK's PARAWORLD
Business Level
By Tom Buscaglia
That Wasn't the Deal!
Pixel Pusher
By Steve Theodore
A Shady Deal
The Inner Product
By Mick West
Visualizing Floats
Game Shui
By Noah Falstein
Publisher Compatriots
Aural Fixation
By Jesse Harlin
Musical Symmetry
Schlagworte
Spieleentwicklung, game design, game development, Computerspiele
Kategorie